//GAME SETTING
#define GAME_DESIGN_WIDTH         960
#define GAME_DESIGN_HEIGHT        640
#define GAME_DESIGN_ANCHOR        (_RIGHT|_VCENTER)

//ENGINE FUNCTION
#define USE_FREE_TRANSFORM
#define USE_MULTI_MODULE_TYPE
//#define USE_FLOAT_VERTEX_POINTER
//#define USE_LINEAR_TEXTURE_MAPPING
//#define USE_GL_ROTATE
//#define USE_TRANSLATE
//#define USE_GL_SCALE
#define ENABLE_OPACITY_SETTING
#define USE_DRAW_LINE


//OBJECTIVE
#define OBJECTIVE_NUM             2
#define OBJ1                      0
#define OBJ1_VALUE                1
#define OBJ1_NAME                 "objective 1"
#define OBJ2                      1
#define OBJ2_VALUE                2
#define OBJ2_NAME                 "objective 2"

#define OBJMR_VALUE(obj_name)     obj_name##_VALUE
#define OBJMR_NAME(obj_name)      obj_name##_NAME

//ACHIEVEMENT INFO
#define ACHIEVEMENT_NUM           1
#define ACHIEVEMENT_BFILE         "achi"
#define ACHI1                     0

//MAC SETTING
#define IOS_APP_ID                
//MAC FUNCTION
//#define USE_OPENFEINT
//#define USE_GAMECENTER
//#define USE_GMOB
//#define USE_INAPP_PURCHASE


